The effectiveness of a tablet-based video game that stimulates cognitive, emotional, and social skills in developing academic skills among preschoolers: study protocol for a randomized controlled trial

dc.coverageDOI: 10.1186/s13063-022-06875-9
dc.creatorRojas-Barahona, Cristian A.
dc.creatorGaete, Jorge
dc.creatorVéliz, Mauricio
dc.creatorCastillo, Ramón D.
dc.creatorRamírez, Saray
dc.creatorAraya, Ricardo
dc.date2022
dc.date.accessioned2025-11-18T19:42:14Z
dc.date.available2025-11-18T19:42:14Z
dc.description<p>Background: Evidence suggests that children from low-income families begin the preschool stage with less academic and non-academic skills development compared to higher-income families. There are several successful experiences of early stimulation of cognitive and social-emotional skills; however, there is scarce evidence of the effectiveness of a video game that incorporates the stimulation of these skills simultaneously. This study aims to evaluate the effectiveness of a video game in stimulating cognitive, emotional, and social competence skills in developing academic skills in socioeconomically disadvantaged preschool children. Methods: A cluster-randomized controlled trial design will be used. A tablet-based video game that stimulates cognitive and socio-emotional skills to improve the development of academic skills is compared with a tablet-based game where students draw and paint with no explicit stimulation of cognitive and socio-emotional skills. Eighteen schools and 750 Chilean preschool students will be recruited. The effectiveness of the intervention will be assessed using a direct evaluation of children on literacy learning and pre-calculation skills at baseline, immediately after stimulation, and at 6, 12, 18, and 24 months post-intervention. The mediating effect of working memory, inhibitory control, emotion recognition, and prosocial behaviours will be assessed on the effectiveness of the intervention. Discussion: The proposed study will be the first to test the effectiveness of a tablet-based video game stimulating cognitive and social-emotional skills to improve academic skills in socioeconomically disadvantaged preschool children in Chile, controlling for gender, age (in months), mental health, and baseline conditions of stimulated skills. Trial registration: ClinicalTrials.gov NCT05224700. Registered on February 2022.</p>eng
dc.identifierhttps://investigadores.uandes.cl/en/publications/d34e5a5c-a4db-4d89-a019-e8aa655448cb
dc.identifier.urihttps://repositorio.uandes.cl/handle/uandes/52238
dc.languageeng
dc.rightsinfo:eu-repo/semantics/openAccess
dc.sourcevol.23 (2022) date: 2022-11-09 nr.1 p.936
dc.subjectChild, Preschool
dc.subjectCognition
dc.subjectEmotions
dc.subjectHumans
dc.subjectRandomized Controlled Trials as Topic
dc.subjectSchools
dc.subjectSocial Skills
dc.subjectVideo Games
dc.titleThe effectiveness of a tablet-based video game that stimulates cognitive, emotional, and social skills in developing academic skills among preschoolers: study protocol for a randomized controlled trialeng
dc.typeArticleeng
dc.typeArtículospa
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