The effectiveness of a tablet-based video game that stimulates cognitive, emotional, and social skills in developing academic skills among preschoolers: study protocol for a randomized controlled trial
| dc.coverage | DOI: 10.1186/s13063-022-06875-9 | |
| dc.creator | Rojas-Barahona, Cristian A. | |
| dc.creator | Gaete, Jorge | |
| dc.creator | Véliz, Mauricio | |
| dc.creator | Castillo, Ramón D. | |
| dc.creator | Ramírez, Saray | |
| dc.creator | Araya, Ricardo | |
| dc.date | 2022 | |
| dc.date.accessioned | 2025-11-18T19:42:14Z | |
| dc.date.available | 2025-11-18T19:42:14Z | |
| dc.description | <p>Background: Evidence suggests that children from low-income families begin the preschool stage with less academic and non-academic skills development compared to higher-income families. There are several successful experiences of early stimulation of cognitive and social-emotional skills; however, there is scarce evidence of the effectiveness of a video game that incorporates the stimulation of these skills simultaneously. This study aims to evaluate the effectiveness of a video game in stimulating cognitive, emotional, and social competence skills in developing academic skills in socioeconomically disadvantaged preschool children. Methods: A cluster-randomized controlled trial design will be used. A tablet-based video game that stimulates cognitive and socio-emotional skills to improve the development of academic skills is compared with a tablet-based game where students draw and paint with no explicit stimulation of cognitive and socio-emotional skills. Eighteen schools and 750 Chilean preschool students will be recruited. The effectiveness of the intervention will be assessed using a direct evaluation of children on literacy learning and pre-calculation skills at baseline, immediately after stimulation, and at 6, 12, 18, and 24 months post-intervention. The mediating effect of working memory, inhibitory control, emotion recognition, and prosocial behaviours will be assessed on the effectiveness of the intervention. Discussion: The proposed study will be the first to test the effectiveness of a tablet-based video game stimulating cognitive and social-emotional skills to improve academic skills in socioeconomically disadvantaged preschool children in Chile, controlling for gender, age (in months), mental health, and baseline conditions of stimulated skills. Trial registration: ClinicalTrials.gov NCT05224700. Registered on February 2022.</p> | eng |
| dc.identifier | https://investigadores.uandes.cl/en/publications/d34e5a5c-a4db-4d89-a019-e8aa655448cb | |
| dc.identifier.uri | https://repositorio.uandes.cl/handle/uandes/52238 | |
| dc.language | eng | |
| dc.rights | info:eu-repo/semantics/openAccess | |
| dc.source | vol.23 (2022) date: 2022-11-09 nr.1 p.936 | |
| dc.subject | Child, Preschool | |
| dc.subject | Cognition | |
| dc.subject | Emotions | |
| dc.subject | Humans | |
| dc.subject | Randomized Controlled Trials as Topic | |
| dc.subject | Schools | |
| dc.subject | Social Skills | |
| dc.subject | Video Games | |
| dc.title | The effectiveness of a tablet-based video game that stimulates cognitive, emotional, and social skills in developing academic skills among preschoolers: study protocol for a randomized controlled trial | eng |
| dc.type | Article | eng |
| dc.type | Artículo | spa |