A note on payments in the lab for infinite horizon dynamic games with discounting

dc.coverageDOI: 10.1007/s00199-021-01409-x
dc.creatorChandrasekhar, Arun Gautham
dc.creatorXandri, Juan Pablo
dc.date2022
dc.date.accessioned05-01-2026 18:12
dc.date.available05-01-2026 18:12
dc.description<p>It is common for researchers studying infinite horizon dynamic games in a lab experiment to pay participants in a variety of ways, including but not limited to outcomes in all rounds or for a randomly chosen round. We argue that these payment schemes typically induce different preferences over outcomes than those of the target game, which in turn would typically implement different outcomes for a large class of solution concepts (e.g., subgame perfect equilibria, Markov equilibria, renegotiation-proof equilibria, rationalizability, and non-equilibrium behavior). For instance, paying subjects for all rounds generates strong incentives to behave differently in early periods as these returns are locked in. Relatedly, a compensation scheme that pays subjects for a randomly chosen round induces a time-dependent discounting function. Future periods are discounted more heavily than the discount rate in a way that can change the theoretical predictions both quantitatively and qualitatively. We rigorously characterize the mechanics of the problems induced by these payment methods, developing measures to describe the extent and shape of the distortions. Finally, we prove a uniqueness result: paying participants for the last (randomly occurring) round, is the unique scheme that robustly implements the predicted outcomes for any infinite horizon dynamic game with time separable utility, exponential discounting, and a payoff-invariant solution concept.</p>eng
dc.descriptionIt is common for researchers studying infinite horizon dynamic games in a lab experiment to pay participants in a variety of ways, including but not limited to outcomes in all rounds or for a randomly chosen round. We argue that these payment schemes typically induce different preferences over outcomes than those of the target game, which in turn would typically implement different outcomes for a large class of solution concepts (e.g., subgame perfect equilibria, Markov equilibria, renegotiation-proof equilibria, rationalizability, and non-equilibrium behavior). For instance, paying subjects for all rounds generates strong incentives to behave differently in early periods as these returns are locked in. Relatedly, a compensation scheme that pays subjects for a randomly chosen round induces a time-dependent discounting function. Future periods are discounted more heavily than the discount rate in a way that can change the theoretical predictions both quantitatively and qualitatively. We rigorously characterize the mechanics of the problems induced by these payment methods, developing measures to describe the extent and shape of the distortions. Finally, we prove a uniqueness result: paying participants for the last (randomly occurring) round, is the unique scheme that robustly implements the predicted outcomes for any infinite horizon dynamic game with time separable utility, exponential discounting, and a payoff-invariant solution concept.spa
dc.identifierhttps://investigadores.uandes.cl/en/publications/e9df9ffd-7de2-4f93-b1bc-f54f39103af4
dc.languageeng
dc.rightsinfo:eu-repo/semantics/restrictedAccess
dc.sourcevol.75 (2022) nr.2 p.389-426
dc.subjectDynamic game experiments
dc.subjectExperimental economics
dc.subjectPayment in experiments
dc.subjectDynamic game experiments
dc.subjectExperimental economics
dc.subjectPayment in experiments
dc.titleA note on payments in the lab for infinite horizon dynamic games with discountingeng
dc.typeArticleeng
dc.typeArtículospa
Files